An Elemental Tail

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With luck, this should be enough to break off a part of the head quickly to hopefully get that elemental tailgem.

For a little extra initial damage, throw a grenade at the behemoths tail as you run up to it. If you are unable to do this on your own you will need to get your teammates to use only part damage weapons and concentrate their own attacks on the behemoths tail. With enough concentrated damage to the tail it should break off in a short enough time.

As in any game, the best way to find teammates that are willing to take part in this plan is through a guild.

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Here you need to consider how the behemoths move about in combat. What you want is a behemoth with a large tail that moves slowly around.

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As an example, the Frostback Pangar is a slow-moving frost behemoth which you can hit hard in the first two minutes. For a blaze tailgem, I would go after the Firebrand Charrogg. In any case, it is up to you and your teammates to form a plan to cut the behemoths tail of quickly enough. Finally, it should be noted that a similar approach is needed to get elemental tailgems and elemental claw gems, with the target being the behemoths claws or head instead of the tail. If you found this information useful then please to share it with your friends and allies in Dauntless and feel free to check out my other Dauntless guides.

Grinkles , Jan 22, Well, partial success.

New/old Elemental Graphics

I got an alternate texture to show up on a model by simply appending things to the very end of the. I'm hoping I just overlooked something. Maybe it's just getting stuck in loading mode.

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Promising, in any case. Zaela , Jan 23, Grinkles likes this. Grinkles , Jan 23, Zaela , Jan 24, Joined: Aug 6, Messages: 2. It was enough to get me to switch back to classic from the Luclin models for them. Thank you! I heartily cheer on any further work in investigating texture modding and other such stuff. Lenowill , Jan 24, Been too lazy to work on the adding texture sets to. In the meantime I wanted to see if I could make some arbitrary things semi-transparent.

Much easier, apparently. Probably not so interesting though. Zaela , Jan 29, Don't discount the usefulness of transparency, Zaela. You may have just opened up a whole new world of options for custom zone-building -- now there would be an easy way for any developer to create a "ghost" or undead version of any mob in the database without even having to do any palette swapping on the textures themselves!

An Elemental Tail : Shona Husk :

Making natively transparent models non-transparent might present some interesting options, too; I'm thinking of the ghosts used in Highkeep and North Freeport, for instance. I'm also wondering about how your advances might be applied to armors and especially held items. For instance, if you could find it possible to insert multiple copies of, say, the model for Wand of the High Researcher, it might then be viable for yourself or another dev to color the textures in a totally different way including particles, which I've demonstrated in this post , thereby vastly expanding the potential for diversifying the way our characters look.

When a high-profile weapon model is shared by several pieces of raid loot, a dev could in theory clone the model a few times and colorize or retexture each one in a unique way that has never before been possible.

Dauntless Guide - Easy Elemental Tailgem Farming

Unique items could be given truly unique looks in order to differentiate them from other items using the same model, meaning we'd no longer have to "save" the coolest-looking weapon models purely for a single high-end drop or whatever the case may be. I'm not even sure if this is possible in the same way it is for adding new textures or transparency, though, because it would involve asking the database to load entirely "new" model IDs instead of a new texture within an already-present model I look forward to any other updates, even if the above isn't of interest to you.

Also, feel free to take them to your own designated thread or to my own thread on texture editing if you feel the need, seeing as we've derailed this thread for several posts now. Grinkles , Jan 29, Joined: Aug 13, Messages: 1, I don't know, that seems pretty cool to me Zaela. Joined: May 4, Messages: 2, Location: Caerbannog. Ghostspiderdev is creeping me out! Nwaij , Jan 31, Erude1 , Feb 13, Joined: Feb 12, Messages: If not default, these should at least be part of an officially hosted "improved textures" pack.

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